Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds Spidertron MK2, Spidertron MK3, the Immolator, the Ghost Weaver and Major Spidertron, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.
Mods introducing new content into the game.
This mod adds advanced target priority compatibility for rampant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Feed hot fluoroketone to flamethrower turrets. Generally nerfs flamethrower turret damage and fluid consumption overall (settings are configurable). Feeding hot fluoroketone is on par with vanilla light-oil flame damage. Also adds a boiler to heat up your cold fluoroketone.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Yes, but how many exactly? i don't have all day.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove all turret attack modifiers from technologies and apply them to ammo damage modifiers instead.
Small changes concerning balance, gameplay, or graphics.
Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.
Adds an alternative recipe for grenades that uses explosives and steel. Crafts faster to supply other things that need grenades, like cluster grenades.
Small changes concerning balance, gameplay, or graphics.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
F.A.A.T. where the F stands for factorio. Factorio is a game that eats lives. Aiming to help save marriages and jobs, we're introduce the addiction-timer. The timer defaults to automatically saving and then closing the game after 1hr (configurable) of play time.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds tiers of spidertrons, increasing the equipment grid and other stats with extremely high research costs.
Mods introducing new content into the game.