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Directs your artillery to bombard a selected area without having to target individual shots. Update to 2.0 from the original shanemadden/factorio-artillery-bombardment-remote
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
Ultimate armor with 100x100 grid, MK4 gear, and full tech integration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an advanced power armor with massive grid, inventory boost and strong defense.
Mods introducing new content into the game.
Adds MK4 exoskeleton, battery, and energy shield equipment for Factorio 2.0.47.
Mods introducing new content into the game.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
Mods introducing new content into the game.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod to add poison immunity to asteroids. This mod is meant to be used with any mod that adds poison damage to space platforms.
Small changes concerning balance, gameplay, or graphics.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Adds a shortcut to show gun range of the controlled character or vehicle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.
An attempt to revive an old mod from 1.1. https://mods.factorio.com/mod/WaterTurret Original credit goes to Pi-C This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
Some items never found a use. But this time everything will change. Cook the fish and barely survive the effects of a 3rd degree burn, launch an attack on the biter with our latest developments. The very mod that will make you concrete addiction! Because now you have a personal combat concrete mixer! (intelligence not included). Raid the biter with your new (and the only) friend and machine gun! By connecting millions of materials through new assemblers, ̶d̶e̶s̶t̶r̶o̶y̶ improve your world beyond
Mods introducing new content into the game.