Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Allows the built-in productivity of foundries, electromagnetic plants, and bio chambers to be adjusted (up or down).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
A lightweight MQTT-based agent system for Factorio that monitors game state (production, inventories, pollution, fluids) and integrates with supOS Node-RED workflows for IIoT applications.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust technology cost of infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
Linked pipes that fill or extract from a single globally (planet-wide or galaxy-wide) linked storage, one per fluid type. Set the fluid type in the GUI or automatically based on pipe connections and the contents will be shared among all other unipipes with that fluid type. Pairs well with Unichest mod and its included selection tool for setting fluid filters.
Mods introducing new content into the game.
Unlock logistics bots requests and trash, and ghosts of destroyed structures, when you complete the electronics or steam power technologies. Use other mods to get the logistics and construction bots early. This mod just unlocks the technology effects almost from the beginning.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Run lua commands without losing achievements. [NEW]: 🌙Dark mode, 🅰️Monospace font, 📑multi tab, 🧑🔧per user settings [NEW]: 🗔 Error dialog instead of console
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Ultimate power armor, battery MK4, exoskeleton MK4, and shield MK4 with recipes and technology.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Randomly named full exosuit mod with armor, battery, shield and exoskeleton.
Mods introducing new content into the game.
Ultimate armor with 100x100 grid, MK4 gear, and full tech integration.
Mods introducing new content into the game.