Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Modpack for convenient loading of mods by Arch666Angel. Incorporates Artisanal Reskins by Kirazy and locale transations by community. Since Angel’s Exploration is still in development, it is only optional. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Modpack for convenient loading of mods by Bobingabout. Incorporates Artisanal Reskins by Kirazy and locale transations by community. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Fork of ick's. Custom version of the Sea Block Pack. Other than the original mod pack this mod applies some small changes, mostly hiding unnecessary clutter and reordering stuff. All changes, including to dependencies, can be found in the description on the Factorio Mod Portal.
Collections of mods with tweaks to make them work together.
Improve upon kapaer's 'Islands World' mod. Removes landfill (to force island-hopping) and adds Dark Matter Replicators enabled to ore tier to smooth out the lack of resources (the challenge should be a lack of land anyhow). Goal on initial island is to get to trains to make more land available.
Collections of mods with tweaks to make them work together.
Straightforward modpack based on IndustrialRevolution2, featuring some sidemods with the core intent LESS is BETTER. Pre configured and ready to go! By: MdRuz
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A modpack just for fun, yeah alright I agree, it's torture...
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Stuck on an ice world with seas of methane and and an ammonia atmosphere. The only organic material on the planet appears to be a vicious native animal! Can you survive long enough to escape?
Collections of mods with tweaks to make them work together.
This is a collection of my favorite / never-play-without mods (so... it's a mod pack). Most (but not all) of them are quality of life mods.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.