Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Make AAI Industry walls (concrete and steel) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces collision box for rolling stock to match that of the locomotive. This helps to prevent inserters from being cut off when curved rails exist along stop. More than 12 inserters becomes possible in some cases as a side-effect.
Mods introducing new content into the game.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace. This version fixes the issue that prevents multiplayer from working is settings are changed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds combined modules and extends module progression up to level 6. This is not an addition to Random Factorio Things, RFT already contains these modules.
Mods introducing new content into the game.
If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters, inventory limit and requests for fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
Mods introducing new content into the game.
Tweaks collision box for rolling stock to help prevent inserters from being cut off when curved rails exist along stop.
Mods introducing new content into the game.
Adds a minimum size for the equipment grid so it is always visible with custom GUI scale.
Adds custom sounds to play with programmable speakers, they are based off outpost 2.
Small changes concerning balance, gameplay, or graphics.
You want better FPS/UPS? This modpack is intended to give you more performance than vanilla etc (not quarantined to be stable)
Collections of mods with tweaks to make them work together.
Fix Auto Logisitcs for Meteor defense installations in Space Exploration
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You walk everywhere. Original Creator Mod by DellAquila Updated by PablitusElMakina
Mods introducing new content into the game.
Mods introducing new content into the game.
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.