Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.
Small changes concerning balance, gameplay, or graphics.
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Bringing Krastorio 2's grids to Bob's Logistics' trains.
Small changes concerning balance, gameplay, or graphics.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Mods introducing new content into the game.
Changes the Rampant Arsenal turrets art, allows a much more granular configuration, and other QOL details
Mods introducing new content into the game.
Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals. This mod will not be updated to Factorio 2.0.
Mods introducing new content into the game.
You can burn the dead bodies of monsters you kill for fuel. [fork of TheDeadBurn_v17]
Mods introducing new content into the game.
Some changes that i don't like while playing, and tweaks to some mods.
Collections of mods with tweaks to make them work together.
It is dark, very dark. You need many lamps and radars to keep orientet.
Collections of mods with tweaks to make them work together.
The map will be black, you need more radars [fork of BlackMap (darkfei)]
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds settings for Locomotive and Fluid/Cargo Wagon values.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds posibility to only allow trains that loaded or unloaded by ALL inserters or pumps along station.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Compatiblity mod for Cargo Ships mod to use Industrial Revolution 3 fuel types
Small changes concerning balance, gameplay, or graphics.
Based on the continuation from CaptainWHot. Added support for the Advanced and Superior belts from K2.
Mods introducing new content into the game.