Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.
Neatly rewire electric grid setups. Updated for version +>0.18.13. All credits goes to deltatag.
Set a trains colour when it stops at a station using R, G and B signals
sets the evolution to 1 / number of finished non infinite research every few seconds
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.
Re-balances incinerators in the "Hard crafting" mod to allow managing high amounts of byproducts at the start of the game.
Adds two advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds 'Electric Energy Distribution 3' research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.
Plays a different sound, on players death .. based on TrainHorn by Benjamin Lee
Converts all possible entities like assemblers, refineries or chemical plants to a burner variant that requires fuel.
Mod for compatibility. This mod is a dependency and is added automatically. Manual download is not necessary. Repacked mod for private use only. All credits to original author.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.