Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Changes the ShockTurret to use the art from RP Plasma Turret 1
Small changes concerning balance, gameplay, or graphics.
UMRとRealisticReactorsを同時に入れたら原子炉が作れなくてUMRが全く稼働しなくなったのでUMRに原子炉いらなくした
Every recipe now also produces 1 additional Scrap which you must sequester. Be careful not to turn your base into a toxic waste dump because only 1 thing can purify a Sacrifice Zone- fresh blood!
Large total conversion mods.
This Factorio mod adds train announcements to the game when sitting in an automatically driven train. Generic station announcements can be assigned to your custom station names via the mod settings.
Small changes concerning balance, gameplay, or graphics.
fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
Mods introducing new content into the game.
Changes the Sniper Turret from Combat by Samuel to use the art from RP Sniper Turret 1
Mods introducing new content into the game.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Adds Startup Options to change length of Space Exploration pipe to ground, space underground belt and deep space underground belts.
Mods introducing new content into the game.
Gives a warning when a ghost or module request is placed and there isn't an item in the logistic network to build it. Particularly useful with Space Exploration's Navigation Satellite.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Infinite Ressource will be destroy instead of yielding it's minimun output
Mods introducing new content into the game.
More lore-based start items. After a crash, you were able to recover a limited number of working personal equipment and broken power armor. Its equipment grid is very limited due to sustained damage. EN, RU.
Mods introducing new content into the game.