Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
A tool that find deadlocks in train networks and try to solve them
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel. Updated from Autolykos' 0.17 mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite. extends from sonaxaton‘s. does not affect ups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds schall light tanks and to vtks armor plates mod. All credit goes to him for his brilliant armor plates mod.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Requires Bob's functions library mod. This mod is designed as an extension to be used with the full Bob's mods set. This mod adds the following settings, which can be individually enabled: - Force water from ground water: Ground water pumpjacks extract water instead of pure water, regardless of other Bob's settings. This makes normal underground water available on super-dry desert maps. - Water remineralisation: Distilleries and chemical plants are able to convert pure water back into water through water remineralisation. - Water remineralisation with stone: Stone is an additional ingredient required for water remineralisation. Only chemical plants are able to run this process.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Tweaks for some Krastorio 2 Buldings for speed and module slot increase to account for beacon changes.