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Adds a new process and one new intermediate product to allow you to get sulfur out of sulfuric acid in a somewhat balanced and realistic way, and does nothing else. Calcium Chloride: Made at an assembler 2 or 3 in 2 seconds using 3 calcite. Sulfuric Reduction: at a chemical plant, 75 sulfuric acid, 3 carbon and 1 calcium chloride take 4 seconds to turn into 5 sulfur.
Small changes concerning balance, gameplay, or graphics.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
This mod aim to adjust power of diffentent element of the game to be more realistic (Power producing, Ore, Oil, Fission , Fusion)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.
Mods introducing new content into the game.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality. with QoL
Mods introducing new content into the game.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Improves compatibility between Crushing Industry and other mods including Vanilla.
Mods introducing new content into the game.
Unlocks all quality levels when quality module technology is researched
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod to manage compatabilities between my other planet deletion mods.
Small changes concerning balance, gameplay, or graphics.
Changes science pack durability to scale exponentially with quality.
Small changes concerning balance, gameplay, or graphics.