Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes spoilage/freshness mechanic from raw fish while leaving it for everything else.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When you press scan surface, all already scanned chunks light up.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the robot interference column. (heck i use bots regardless of it's value)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN, RU and CN
Mods introducing new content into the game.
The construction bots instantly use scaffolds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Removes assembler restriction to all items. All items can be crafted in hand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod will allow you to choose a set of preset items you will start with. See description for details on the different sizes.
Mods introducing new content into the game.
Adds a Personal Magnet tool that, when used, collects all items on the ground in a radius around the player.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.