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Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft. 2.0 K2 Coming soon!, IR3 is no more!
Mods introducing new content into the game.
New Updated Graphics (Better lighting especially on the tracks) An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.
Collections of mods with tweaks to make them work together.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
Mods introducing new content into the game.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces commonly used assets containing baked-in shadows with shadow-separated variants.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod to add some balanced circuit/plate infinite productivity researches
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.
Small changes concerning balance, gameplay, or graphics.
Changes and expands fish breeding and wood cultivation on Nauvis to make Nutrients locally, and adds more recipes that use Biolabs.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A machine that can convert between different types of modules, logistic chests, etc.
Mods introducing new content into the game.
Mods introducing new content into the game.