Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Removes inserter arm and held-item animations for cleaner visuals and improved FPS/UPS in megabases.
Small changes concerning balance, gameplay, or graphics.
This mod modifies recipes and game mechanics in such a way, that game remains challenging even after leaving nauvis. You can't just escape from nauvis and from the active threat that biters pose. Nauvis remains very cruicial for planetary exploration and other planets serve mostly as science-producing hubs and not permament bases. This mod aims mostly at bases of production chains (lava,plant,asteroid recipes), as that was the simplest target to make all items similarly affected by...
Small changes concerning balance, gameplay, or graphics.
My orginal idea was to disable weapons that are not physical/explosive... Then I added settings to tweak what weapons you want to block. Use default settings for ultimate brute force challenge! Or adjust what weapons you want to ban/keep in your game. Todo list: -tesla turret support... But they depend on destroyer capsules and that's mess. I had no time for that now. -add all weapon systems... Maybe if I will have a lot of time...
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Powerful module that uses the spoilage mechanic to such that it needs to be recharged. Only works in a furnace or beacon.
Mods introducing new content into the game.
This mod adds a sidegrade to the Biolab - meant to be used on Vulcanus. This mod can be used without Space Age. You make a new fuel type with Metallurgic Science packs, which can be used to power the new laboratory
Mods introducing new content into the game.
This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The lost technologies of the Fulgorians hide many secrets. Including how to get the most out of the available reserves located right under your feet. Discover advanced mining technologies and provide your factory with everything it needs. Factory Must Grow! This mod adds a new mining drill much better than vanilla ones
Mods introducing new content into the game.
Get random basic items every 100 steps you take! A fun mod that rewards exploration with random materials.
Mods introducing new content into the game.
Makes fusion require tritium from nuclear power. Compatible with Plutonium Power. Fusion Power cell has higher fuel value to compensate
Mods introducing new content into the game.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Translations for other mods.
Unlocks EPIC and LEGENDARY quality. Unlocks a special Spaceforce recycler with 8 module slots. Ultimate modules for boosting your factory's performance in space! They are EXPENSIVE!!! Get your legendary items early!!!
Small changes concerning balance, gameplay, or graphics.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.