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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original credit - AnotherZach - mods.factorio.com/mod/dark-science. Adds a darker version of the vanilla science packs, such that you need to research both the vanilla pack and dark pack to progress. This mod is a lighter - lower cost - version of the original. The rework is limited to the base game, space-age is as AnotherZach wrote
Mods introducing new content into the game.
Adds new walls, new sounds, new artillery shells, and ports mods from other version (check license).
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Collections of mods with tweaks to make them work together.
Gives you a personal blueprint book which syncs across savegames and servers. Book can be easily accessed via hotkey and shortcut. [color=red]Important[/color]: automatic sync only works if you disable "Settings->Other->Use different mod settings per save".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Buffs artillery shell exports from vulcanus and adds an expensive navuis recipe
Mods introducing new content into the game.
Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
*Frontiers of Research* — this mod unlocks new worlds where only purple and yellow science packs can be produced. Are you ready to push beyond the familiar and conquer new scientific heights?
Mods introducing new content into the game.
A complete rewrite and updated version of the original Humble Power Lines mod.
Small changes concerning balance, gameplay, or graphics.
It probably has something to do with the title.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces your character with a female version of the engineer, Gear Girl! Contains a fully animated character with all 3 levels of armor and custom color masks. This is an updated version of the old Gear Girl Character mod to allow better compatibility with other mods that make changes to the character (reach, flashlight, etc) and with character selector mods, like miniMAXIme.
Small changes concerning balance, gameplay, or graphics.
Simplify your logistics without overcomplicating your endgame. This mod introduces a straightforward and efficient loader that integrates seamlessly into the game's progression.
Mods introducing new content into the game.
If you hover a machine that uses fluids with an assembling machine and pipette a fluid port, you get a ghost to (un)barrel that.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.