Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Mods introducing new content into the game.
Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix
Mods introducing new content into the game.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Hides the minimap when hovering over a logistics chest to see more items in the network. Can do the same for trains, roboports and combinators. Includes hotkeys to show/hide the display of minimap, research progress, toolbar and alerts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.