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Small changes concerning balance, gameplay, or graphics.
Yet another mod that can turn your spidertron into a walking train. Adds 6 pairs of loading + drop zones per surface and makes spidertrons walk between them. When spidertron arrives to loading zone it turns on all logistic requests and waits according to timer. Then it goes to drop zone and on arrival turns all logistic requests off and dumps all its inventory into your bots network
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Official all in One Stellar Horizon modpack, check optionnal mods and you must install optionnal mod in SH core!
Collections of mods with tweaks to make them work together.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
Read the distance traveled between planets. Based on Quezler's "Read belt contents, hold (all belts), read belt length" mod: https://mods.factorio.com/mod/read-belt-contents-hold-all-belts-read-belt-count Thumbnail photo by Kirk K. (@mmmyoso). Licenced under Creative Commons CC BY-NC-ND 2.0: https://www.flickr.com/photos/mmm-yoso/8253268543
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Fix for Oil hauler to let it work with AAI system. Also fixing default car and tank
Small changes concerning balance, gameplay, or graphics.
Adds Requester and Provider for Space Platform in order to build a fully automated,Space Platform logistic network.
Mods introducing new content into the game.
Adds a framework for adding semi-procedurally generated systems. Currently adds a newly single system with 6 planets. Needs play testing,balancing,polish,and final productivity researches. Should be playable.
Mods introducing new content into the game.
Changes the star map to an assembly of nautical maps on a wooden table. Supports all planet mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
You went too fast, now your car is trash! This mod makes the damage from impacts increase exponentially with speed, rather than linearly. In other words, high speed crashes are actually destructive now. Tuned for vanilla car at ref. concrete speeds.
Small changes concerning balance, gameplay, or graphics.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances. Now with autopilot!
Mods introducing new content into the game.
Adds molten stone, casting stone brick and casting rail recipe to the foundry
Small changes concerning balance, gameplay, or graphics.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds tiers of spidertrons, increasing the equipment grid and other stats with extremely high research costs.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.