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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
This mod moves the endgame screen to the Shattered Planet. You have to automate Promethium Science to unlock it.
Small changes concerning balance, gameplay, or graphics.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Small changes concerning balance, gameplay, or graphics.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Renames the construction robots to Bob and the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail.
Small changes concerning balance, gameplay, or graphics.
Standalone of my Bob and Loboty mod. Renames only the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail. Check out my other mods as well :D
Small changes concerning balance, gameplay, or graphics.
Configurable Car/Tank inventory sizes + Tank trash slots. Defaults: Car=5, Tank=15+5 trash.
Small changes concerning balance, gameplay, or graphics.
Does a few retextures/tweaks (made by chatgpt cough cough) so far: Replaces the microculture vat texture with biocomputer texture from https://mods.factorio.com/mod/assets-eneas, replaces warpdrive from https://mods.factorio.com/mod/Warp-Drive-Machine with quantum stabilizer from metal and stars, and replaces quantum stabilizer in metal and stars with https://mods.factorio.com/mod/matter_printer, (also has a temporary fix for a bug with metal and stars microgravity lab where in editor mode...
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
Tweaks placement requirements for gleba soil to be placeable on marsh tiles in their respective biomes.
Small changes concerning balance, gameplay, or graphics.
Reskins and adds walls using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.