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Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
Adds configurable ore generation from core chunk processing to Space Exploration (by Earendel).
Mods introducing new content into the game.
Superseded by Belt Balancer 2. (Fork with performance improvement) Adds Balancer Parts, that can be put together, to balance all adjusting lanes.
Mods introducing new content into the game.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/Construction_Droneslk which is a fork of https://mods.factorio.com/mod/Construction_Drones. Changes: * Drone speed halved. * Drone recipe more expensive. * Players starts with only a single drone instead of 10.
Mods introducing new content into the game.
This mod adds jet fuel and kerosene to the game, used for boosting the top speed of trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides stacking and or crating recipes for some Space Exploration items. New feature: automatically replace non-space loaders with space loaders in space maps. Normally works only if added to the map, if it was already in, set the mod setting to on-configuration-changed. Compatible with Deadlock stacked recipes: enable the mod setting to stack additional items. Fork changes: Stacking recipes for low density structure and heat shielding have been moved to the 'Stacking 2' technloogy.
Mods introducing new content into the game.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products. Fork changes: A few stacking recipes moved from tech Stacking 2 to Stacking 1. That includes: copper cable, green circuit, gear wheel and iron stick. Battery stacking recipe moved from Stacking 3 to Stacking 2.
Mods introducing new content into the game.
为游戏加入红警2的核子反应堆,这个特殊的核电厂会直接从地表汲取可用的铀矿,并根据铀矿的富裕程度来激发不同等阶的能源;能够很好地为游戏中期蒸汽/太阳能-->核能的发电产线提供一个过渡。 Add the Red Alert 2 Nuclear Reactor, a special nuclear power plant that directly draws uranium ore’s radiation from underground and stimulates different levels of energy based on the abundance of uranium ore. It can provide a good transition for the mid game steam/solar --> nuclear power generation line. Please use this mod under 简体中文 / English locale, thanks.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Modular storage is a storage system that can store and show a lot of resources. and can be imported and exported in multiple ways
Mods introducing new content into the game.