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Tired of dragging poles or building solar just to see? Well, with this you won't need to! It's even freeze-proof!
Small changes concerning balance, gameplay, or graphics.
A stand-alone, configurable version of the wind turbine from the overhaul mod "Krastorio 2" by raiguard. Forked from "Krastorio 2 Wind Turbine" by mad_engineer. The mod has been adapted for Space Age.
Mods introducing new content into the game.
A mod that turns leftover iron ore into burnable iron dust and briquettes.
Mods introducing new content into the game.
Roboports have doubled charging speed, energy buffer and charging pad count which now increases with quality. Perfect for bot-heavy bases without having to spam roboports.
Small changes concerning balance, gameplay, or graphics.
Добавляет альтернативный (более сложный) рецепт для бойлера и технологию, открывающую его раньше стандартного исследования Steam Power.
Mods introducing new content into the game.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Provides several tiers of batteries that can be charged and used as fuel or to transport energy. The highest tiers require Space Age.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.
This mod adds new researches that increases worker robot battery capacity. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
Adds an upgraded version of the accumulator that can store 10 times as much energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the wood requirement from small electric poles. Adds a new recipe using 2 copper cables and 5 Iron plates.
Small changes concerning balance, gameplay, or graphics.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.