Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Tweaks various aircraft stats from the Aircraft mod and recolours the Flying Fortress. (WARNING: Only partially compatible with AAI!)
Small changes concerning balance, gameplay, or graphics.
Krastorio2 + Bob's Logistics = Custom PatchBR
Collections of mods with tweaks to make them work together.
mods que vao otimizar o jogo ao maximo mais eu nao garanto milagres
Collections of mods with tweaks to make them work together.
Makes Spidertrons immune to acid pools while preserving other Combat Mechanics Overhaul features.
Mods introducing new content into the game.
Makes Destroyers scale with Laser Shooting Speed and increases damage bonus on Energy Weapons Damage 5 & 6. Reduces crafting cost.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Applies high recoil to firing weapons, allowing for extra mobility. Biters are not recommended.
Small changes concerning balance, gameplay, or graphics.
Add poison artillery shell. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Makes the spidertron equipment grid 24x22
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an Advanced Artillery Remote to the game that finds nearby spawners and worms and lays down an optimized set of artillery flares.
Mods introducing new content into the game.
Add concrete walls + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Nerfs flamethrower turrets - decreases damage and increases fuel consumption. Makes light/heavy oil more impactful. Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added early artillery. Activated projectile dispersion. Accuracy depends on the distance. Increased stack size for projectiles. Changed min and max range.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes jcxl233's UNRFP to work when only K2/SE is installed. Original Description: A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependency should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.