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This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three ways to quickly block the unused lane of a splitter. With a click of a button or even automatically on splitter placement.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It can be hard to distinguish every non-3rd module from their neighbour.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a scrollable gui with all items and their recycle outputs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The space and deep space loaders will be able to load & unload through spaceship wall. Credits to Quezler for the original version of this mod, which supports the Krastorio2 space loader.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automates research. Toggle GUI with Shift+T (customizable). Modified balance calculation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Monitor your LTN network in real-time! Adds a configurable reader that displays network contents on circuit network and in a beautiful GUI. Filter by network ID, view provider/requester items separately, see everything at a glance with color-coded backgrounds (green for surplus, red for deficit). Perfect for managing complex train logistics!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You get a new production statistics tab for the cargo that the planet has sent to orbit, as well as received from a platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.