Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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A lightly armored combat vehicle armed with a single turret mounted automatic cannon. Comes with HE and stunning HE ammo
Mods introducing new content into the game.
Prevents you from removing your armor if it would cause a spill. Integrated into vanilla 2.0!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalances Advanced Fluid Handling recipes and adds new functionality. All three tiers and intermediate materials can be disabled individually via settings. Recipes are simpler, but require more resources. Automatically adds recipes specifically for Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
Make spaceships available earlier and cheaper for players using the Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A self propelled rocket artillery built to bring a moderate size hell on it's relatively static target from afar. Configure it via AAI or expect devastating friendly fire
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a command interface / startup options that enhance Freeplay scenario allowing players to have their own force, and start separately from the main spawn. If Space Exploration is installed, it use what is avaialble in the `remote.interfaces["space-exploration"]`. This mod also includes functionality from my other mod, [Head Start](https://mods.factorio.com/mod/head-start).
Small changes concerning balance, gameplay, or graphics.
This mod takes the Biter Power mod a bit further by disabling other means electricity production to force the players to use the Biter Power mod.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a simple fish production cycle to fit various doubious uses. May help to mass-produce fish-brained-units
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Roboport and substation range of action are proportional, to avoid overlap of elements
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An early self propelled artillery ment to destroy slow or static targets. Configure it via AAI or expect friendly fire
Mods introducing new content into the game.
Just a simple graphic changing mod that changes the A in Factorio to not look like an amongus character
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.