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Alternative robot attrition - bots now spoil when idle (Shrodinger bots optional)
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Adds an early game ammunition for playing non-peaceful game with pynadon
Small changes concerning balance, gameplay, or graphics.
Server Hotfix for Successful removal of "Metal and Stars" from an existing saved playthrough.
Small changes concerning balance, gameplay, or graphics.
Make the list of the Instrument in the Programmable speaker to be Alphabetically sorted, no matter the order in which they are added by (my) other mods, useful if you play with many instruments
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Expands upon nuclear materials and their applications, to make this neglected part of the game more involved and rewarding.
Mods introducing new content into the game.
Replaces the Science Pack sprites with Rain World Slugcat Sanshee Slugpup Plushees of the respective color. Agricultural Science → The Feeler, by Dewyenn Cryogenic Science → Lophiidae, by Eevee_lol24 All other slugcats from Rain World Downpour by Videocult & Akupara Games
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Linked chests with globally (planet-wide or galaxy-wide) shared contents, by item type. Set the item filter in the GUI and the contents will be shared among all other unichests with the same filter. Includes convenience tools to set the filter based on connected assemblers/miners/furnaces/etc (either by shift-click paste or provided selection tool). Pairs well with Unipipe for a logistics-free experience!
Mods introducing new content into the game.
Adds a player teleporting machine that requires power. Specially designed for Warp Drive Machine.
Mods introducing new content into the game.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Researching new zones is fun and all, but how do you know which ones are new in the list?
Small changes concerning balance, gameplay, or graphics.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
Prevents core seams from generating on nauvis.
Small changes concerning balance, gameplay, or graphics.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
An alternative steampunk lamp, it works just like the original lamp but lights up a larger area. It also features an animated death sequence with 8 directions. Special thanks to Hanodest for the heads up on how to structure the death animation table.
Mods introducing new content into the game.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.