Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When you enter the territory of a demolisher, you'll see which direction the owner is in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Hover over any core miner (or look in the universe explorer) to get the fragments per second for that surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make copper wires 80% transparent, 50% transparent or invisible. Red and Green wire can be Blue and Yellow, 50% transparent or invisible too. Updated for Factorio 2.0, Original by DellAquila and kuxynator.
Small changes concerning balance, gameplay, or graphics.
Перевод модов на русский язык. Для личного использования. Вы можете использовать, как есть. Отказ от ответственности. Применяются переводы из других модов перевода, так и ручной перевод через ИИ.
Translations for other mods.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Yet another science conversion mod, focuses on enabling you to do early stress-testing of in-progress megabases
Small changes concerning balance, gameplay, or graphics.
Makes resource deposits and fluid patches infinite. Replace percentage of original resource with new infinite variant. All settings are configurable. Should work with all mods.
Small changes concerning balance, gameplay, or graphics.
Implements unique values for the ambient radiation property added by Cerys to other planets. Also includes an optional setting for slightly more realistic temperatures.
Small changes concerning balance, gameplay, or graphics.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe.
Mods introducing new content into the game.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tells you what items are being sent to space!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Erlaubt Qualitätsmodule in Effektverteilern, erhöht die Modulanzahl in Lichtbogenöfen, erhöht die Stapelgröße aller Items auf 200, fügt ein Super Solarpanel hinzu und erhöht die Raketenladung auf 25 Tonnen.
Small changes concerning balance, gameplay, or graphics.
Semi Realistic Nuclear Artillery Shell, balanced around Rampant 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)
Mods introducing new content into the game.