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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Advance through 4 stages of tech. Start with simple machines and work your way through nuclear fission and fusion up to black and white holes, in order to tame the 248k Element. This mod is designed to be playable in already existing worlds since it changes nothing on world generation. Can be played as a standalone mod or in overhaul mode.
Large total conversion mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Actively defend your factory with controllable and upgradable (vehicle based) robots armed with a variety of firearms. Research and combine different parts to adapt your production. Ment to be used under AAI. Now with shotguns - 1.2.0+ 积极用可控和可升级(基于车辆的)机器人配备各种火器来保卫你的工厂。研究并组合不同的零件以适应你的生产。旨在在AAI的控制下使用
Mods introducing new content into the game.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Add a configurable toggle to the shortcut menu that allows you to send all picked up items straight to logistic trash slots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Modpack with dependency of !K2 mods (considered a starter Krastorio2 modpack) and Space exploration official modpack.
Mods introducing new content into the game.
Throttle for alerts: only sounds alerts once a specified amount of entities are damaged/destroyed
Small changes concerning balance, gameplay, or graphics.
This mod allows to set the delivery timeout up to 35700000 seconds. Give those trains a little rest!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Language package in Ukrainian - Мовний пакет українською (py_mods_pack)
Translations for other mods.
Adds EM trains in the Exotic-Industries optic, with custom charging and upgrade system.
Mods introducing new content into the game.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Manipulate your signals just like a PLC Still WIP so please, if anything goes wrong please lodge a discussion or head to github and put in an issue V 2.0.0 has major re-write and fixes. Current saves will have the units migrated to the new format and will have the unit programs stopped, please check the programs and restart them. If there is an issue with your save I would love to hear from you to fix the problem
Mods introducing new content into the game.
Mods introducing new content into the game.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules (optional).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.