Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a way of using vehicle fuel to produce power in gas burning plants.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
A modded Heat-Exchanger that heats steam from 165°C to higher temperatures. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear-Fuel-Cell heat on the final temperature difference! Modified by Moterius from Meddleman's fork to allow more output temperatures.
Mods introducing new content into the game.
Fish can now spawn on land, making them more plentiful. Be careful to plan your factory around them.
Small changes concerning balance, gameplay, or graphics.
Makes Factorio Achievements harder to get. Full details on the mod's page
Small changes concerning balance, gameplay, or graphics.
A collection of artillery mods mostly balanced for vanilla (minus the nuclear and fusion weapons of course).
Collections of mods with tweaks to make them work together.
Terraforming the planet should be expensive. Landfill is too cheap.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
A preformatted constant combinator in the same way as the tabs you select the signals to begin with.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Factorio: Skylines. Adds citizens to the game. Attract various castes to your city in order to progress the game.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Enter your lab to design your blueprints. Minor quickfix suggested by 4M_Peri + clearing tiles
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.