Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes rail collision restrictions to allow construction bots to build raised rails without support pillars.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground!
Mods introducing new content into the game.
adds 4 types of wind turbines with different technical requirements and power output
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla Assembling machine 3. The mod has been updated to version 2.0, localization. Increased the resolution of graphics sprites by 2 times.
Mods introducing new content into the game.
Adds stacking and lane-filtering variants for Space Exploration's AAI Loaders.
Mods introducing new content into the game.
Provide /export_player_blueprints command to export all player blueprints to the script-output directory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Long Reach. You can interact with most entities in the game far away - as long as you can see them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Deep Space tier lane balancers from Space Exploration to the Lane Balancers mod.
Mods introducing new content into the game.
Train graphics component of the 248k mod by PreLeyZero. Separated from the main mod because of size limitations
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalances a few research costs that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system and Night vision requires electromagnetic science, Kovarex and Atomic bomb requires metallurgic science. Includes option to disable any feature.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
Adds 2 more Toolbelt and Axe researches, adding an additional +20 inventory space and +200% player mining speed. Handles the researches the same way as vanilla, with the axe upgrades requiring the player to do something rather than research them.
Small changes concerning balance, gameplay, or graphics.
A mod to assist Lignumis and adds wooden Containers. And bigger wooden power poles.
Mods introducing new content into the game.
Полная поддержка погрузчиков для всех 5 уровней Ultimate Belts. Упрощенная система технологий - базовые погрузчики в стандартных технологиях логистики, Ultimate-уровни в собственных. Сбалансированная стоимость без x10 умножения. Интеграция с Space Exploration - космические погрузчики в соответствующих технологиях. Работает с SE и без него. Полная цепочка апгрейдов от Express до Ultimate.
Small changes concerning balance, gameplay, or graphics.