Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Early game logistic and construction bots. Recipes are just more expensive than regular ones, so eventually it's beneficial to research "proper" bots.
Mods introducing new content into the game.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. Based on the 'Revisited-RevivePatch' version, this one reduces the costs and heavily rewrites the control code to fix a few bugs and reduce overall UPS impact.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.
Mods introducing new content into the game.
This mod adds some upgraded items to make my life easier. Adds a Faster Electric Furnace, a Faster Centrifuge and some defensive inked floors to slow enemies. + Squid Plates (used to craft things in this mod) + Squid Furnace (Upgraded Electric Furnace, more upgrade slots total of 6 and 8x faster, a bit of a power hog) + Squid Centrifuge (Upgraded Centrifuge, 8x faster) + Inked Floors (made to slow enemies down) Version 1.0.2
Mods introducing new content into the game.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better description for Space Exploration data card!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Mods introducing new content into the game.
Adds a linked surface for the inside of the crash site spaceship - the spaceship wreck whenever you create a new world.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.
Small changes concerning balance, gameplay, or graphics.