Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A simple script calculator. Use "/calc" in console to input the formula.
The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Adds support for Loader Redux with Factorio Extended Plus belts
Mods introducing new content into the game.
Items marked for deconstruction can be picked up the same way as objects laying on the ground/belts.
Mods introducing new content into the game.
Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Mods introducing new content into the game.
Don't want multiple sophisticated weapons, just want a powerful endgame weapon? Only the minigun was taken from the "akimbo" mod. Recipes and researches have been adapted. (Updated: Installation Error Solved)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quake II pain sound pack. No sounds included! You need the original Quake 2 compact disc. WARNING additional actions required! Read the included readme.md in the mod archive
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.
Large total conversion mods.
Mods introducing new content into the game.
This little mod will boost pollution absorbing properties of water
Small changes concerning balance, gameplay, or graphics.
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Large total conversion mods.
Placeable water. This mod allows the placement of water just like landfill.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes Big and Mk labs (More Labs) accept Basic Tech Card (Krastorio 2)