A big solar panel and Accumulator that generates more energy for a big cost, but smaller space.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
A Wall equiped with a solar panel. Wall with Solar Panel generating 5Kw.
Early artillery no utility science
Adds a new entity for detecting pollution
No Productivity Module Restrictions here. The Assembling Machines, Chemical Plants and Oil Refinery has more Slots for Modules if you want.
Allows you to save and switch between custom personal logistic presets, as well as request blueprints.
Adds pumps with multiple inputs and outputs.
Turbines whine so you don't have to.
Updated to 0.18 in case anyone prefers this to the new vanilla turbine sound.
Regenerate damaged foliage
Instantly upgrade buildings with items from you inventory.
Adds the 'do not cross the track, there is a train coming' sound from Danish railways to the programmable speaker.
This mod removes all the starting items from your charater's inventory when you first start up a game.
This mod makes a few changes to recipes in the game, to try and make it feel a little better. Can turn off specific changes in settings.
Adds a Construction Tower with a large construction area of 500x500 but with a small logistics radius.
Useful for City Block Bases when you want to use your bots for building but not for logistics.
Connect or separate circuit networks via shortwave radio channels.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Moves pesky tiles of resources out of the way.
Adds a camera to easily take high quality screenshots.