Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds zone-based permission system that overrides global group permissions in specific areas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You went too fast, now your car is trash! This mod makes the damage from impacts increase exponentially with speed, rather than linearly. In other words, high speed crashes are actually destructive now. Tuned for vanilla car at ref. concrete speeds.
Small changes concerning balance, gameplay, or graphics.
Adds settings to speed up certain processes in the game. Includes multipliers for building speed, inserter rotation speed, and bot speed (Logistic and Construction)
Small changes concerning balance, gameplay, or graphics.
Provides the ability to toggle in and out of Map Editor via hotkey and Shortcut Bar icon. Updated by dimani128.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
This mod enables running the game with both 248k and Py mods installed without conflicts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes every item spoil down into another item. Like iron plate -> iron ore
Scenarios, maps, and puzzles.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
For those who want to enjoy Krastorio 2's tech card textures outside of KS2. Updated by Silari for 2.0.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Analyze the consumption of an item or fluid throughout your entire factory. This mod fixes incompatiblity issues with Factorio 2.0 .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.
Small changes concerning balance, gameplay, or graphics.