Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
Ce mod permet, à lui seul, d'obtenir la traduction française de près de 450 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods 5Dim, AAI, Angel's, Bob's, Omni mais aussi RSO, Bottleneck, Squeak Through, LTN, FNEI, Factory Planner, Nullius, YARM, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description. This mod provides a locale (translation) of nearly 450 mods into French.
Translations for other mods.
Mods introducing new content into the game.
Runs the game through multiple languages in google translate, then back to english. If you don't understand, it basically just turns everything into unreadable chaos. Some less frequently visited areas of the game are still yet to be translated, this will be done in a later update.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Early game deforestation. Burn those trees with the use of our patented leading-edge Flint and Steel™ technology.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
My personal tweaks for Exotic Industries mod, nothing to see here.
Small changes concerning balance, gameplay, or graphics.
This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.
Small changes concerning balance, gameplay, or graphics.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
Mods introducing new content into the game.
In case you are upset with other las turrets mods due to total imbalance, have a look at this one! ELT provides new grades and variants of laser turrets with smooth grow of distance, damage, health, energy consumption, recipe cost.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles. This works K2's own greenhouse and recipes.
Mods introducing new content into the game.
Add-on for IR3. Enables powered loaders (steam and electric) and ingot-compressing boxes. Requires Black Rubber Belts.
Mods introducing new content into the game.