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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Automatically cycles vehicle colors through the rainbow and other color themes
Small changes concerning balance, gameplay, or graphics.
Introduces shipbuilding research, enabling the construction of the fast Galleon. Enter the ship with Shift + Enter
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to call your car to your location using SHIFT + ENTER or SHIFT + NUMPAD_ENTER. In multiplayer, the car's last_user is checked to signify which car to deliver. If another player enters your vehicle, it will reset the last_user and you won't be able to call your car until you enter it again. Currently working on a fix.
Small changes concerning balance, gameplay, or graphics.
Makes thruster stacking much easier by reducing the size of the blocked area behind them.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Harvest wood on the way of vehicles driving over trees, or stone and coal when driving over rocks. Harvested items will be loaded directly into the trunk of Autodrive-controlled vehicles if the items can be used by the vehicle or equipment in its grid..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Your attention is presented to the futuristic VTOL aircraft that are well suited to the style of the game. The mod includes aircraft: transport, light combat, heavy combat.
Mods introducing new content into the game.
A flying spidertron. Designed for Space Exploration where it's capable of traversing the zero-gravity environment of space. With Space Age it's a regular flying spidertron that can't go to space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Changes meters to yards, kg to lbs and km to miles. God bless America and nowhere else.
Translations for other mods.
Reverts vehicle burner types to vanilla and allows the usage of K2 vehicle fuels in most things. K2 Spaced Out compatible.
Small changes concerning balance, gameplay, or graphics.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
A remote-controlled car that can be driven into biter nests and exploded!
Mods introducing new content into the game.
A portable radar that can be placed in equipment grids. Designed for driving the tank remotely in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.