Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Integrates with Bobs Power mod. This mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level.
Mods introducing new content into the game.
This mod allows you to 'repurpose' the biters for the expansion of the factory. * Want a deeper combat experience in factorio * Would like a more complex balance between the player's relationship with the biters * Just gotta have a secondary option for getting oil early game
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Too much stuff? Not enough pollution? Incinerate! This mod adds a variant of the electric smelter that you can use to burn (almost) anything to ash, which in turn can be compacted to landfill. But be careful - burning all that stuff emits lots of pollution. Features a host of configurable settings for quickly burning things into thin air, toggling pollution, and more! Fact: 9/10 biters would recommend this mod to a friend.
Mods introducing new content into the game.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Adds an inefficient burner assembling machine to Schmitt's No Handcrafting mod, to allow scaling up before getting electrical power.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods introducing new content into the game.
The number of Module slots of all equipment can be modified, the sharing efficiency of the beacon can be modified, and the Module restrictions can be canceled (all equipment can put all Module regardless of any item made) 可修改所有设备插件槽数量,修改分享塔分享效率,取消插件限制(所有设备不管制作任何物品都能放所有插件)
Mods introducing new content into the game.
I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe
Replaces the steam engine in Schmitt's No Handcrafting mod with a solar panel.
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Makes Exotic Industries steam inserters' fluid box have all four connections.
Small changes concerning balance, gameplay, or graphics.