Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative Get the original here: https://github.com/sirdoombox/AtomicArtillery
Mods introducing new content into the game.
Adds the ability to launch special satellites in a rocket silo to keep certain areas of the map always in view.
Mods introducing new content into the game.
This is a small update to the Agent Orange Mod for 0.17 by Renakastrasz, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Adds a tesla turret, a shotgun turret, and an Incendiary shell ammo type for shotguns
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.