Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Abandoned, updated version here: https://mods.factorio.com/mod/impactproof-cars_v2 Prevents all vehicles from taking impact damage. Trains are not affected by this mod.
Mods introducing new content into the game.
'Pulse Pack' is a standalone mod wich adds a new weapon and a exclusive turret with new mechanics...
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Robots have x10 charge. Roboports have x16 area, can fully charge 4 bots, and charge x10 as fast.
Mods introducing new content into the game.
Use container to organize and secure large quantities of materials. コンテナを使い大量の資材を整理収納し確保する。 日本語対応。
Mods introducing new content into the game.
Adds the 'infinite energy' objects. The ratios are actually a little *worse* than perfect solar, at the cost of not requiring a "Perfect Setup"
Mods introducing new content into the game.
Adds a fast discharge-low capacity accumulator. For use in isolating power grids with a high throughput, requiring fewer accumulators overall. Intended for use with nuclear power where steam engines need to only be brought in to deal with power spikes. See: wiki.factorio.com/Accumulator#Isolation_of_Power_Networks
Mods introducing new content into the game.
Loader Furnaces reworked! Smelt all your Items at belt speed. Supports Bob's Logistics. Auto-discovers smelting recipes and adds a Loader-Furnace optimized version (which can only be used by Loader-Furnaces).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.