Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Applies the mining productivity bonus to Angel's Refining's crystallizers. ReForked by TidalZelda, Updated from monke's, original author minno
Small changes concerning balance, gameplay, or graphics.
Unlock AAI loaders alongside the corresponding belt tiers.
Small changes concerning balance, gameplay, or graphics.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
New combinator that multiply signals coming from green wire to signals coming from red wire
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a transport belt that can push pollution from one chunk to another.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.
Allow Trains to send pre-configured signals with quantities to stations where they are stopped
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows you to store power into accumulator cells that can be transported and distributed. Updated version.
Mods introducing new content into the game.
Adds new Dynamic Logistic Chests that can be set to provide, request, store, or buffer based on Circuit signals.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Super lightweight mod that removes limitations from all modules, including Productivity.
Small changes concerning balance, gameplay, or graphics.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. THIS MOD IS A REMIX/SET OF CHANGES TO CAKEMIX'S ORIGINAL IDEA AND MOD HERE: https://mods.factorio.com/mod/fishmode Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal
Large total conversion mods.
Mod that adds tinted pipes for all fluids and fluids from mods with lock so they only work for one type of fluid
Mods introducing new content into the game.
Mod that adds tinted pipes for all fluids add pipes for fluids from mods
Mods introducing new content into the game.
[QOL] Tired of constantly holding tiles in your hand to speed up? This mod automatically takes tiles into your hand and places them on the ground when the hand is not occupied and you are on the ground. [look at description for demo]
Small changes concerning balance, gameplay, or graphics.