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This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.
Downgrades modules elsewhere and leaves construction requests so the current setup can use them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Krastorio2 + Bob's Logistics = Custom PatchBR
Collections of mods with tweaks to make them work together.
Allows specific buildings in description to be constructed in space by removing placement restrictions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
mods que vao otimizar o jogo ao maximo mais eu nao garanto milagres
Collections of mods with tweaks to make them work together.
Add-on for IR3. Adds powered loaders and ingot compression. Requires IR3 and Black Rubber Belts.
Mods introducing new content into the game.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era. Locale: ENG/RUS
Large total conversion mods.
Changes every vanilla science pack recipe to include 1 bottle of the previous science pack per bottle produced.
Small changes concerning balance, gameplay, or graphics.
A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Allows conversion of plates back into molten metals and then into ingots for Space Exploration.
Mods introducing new content into the game.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
a mod that allows you to convert all flammable materials and liquids into one type
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module that makes your factories produce less pollution. Also supports Space Exploration.
Mods introducing new content into the game.
Do you want to listen to the scientists in your labs having a caramelldansen rave, but you are playing a modpack adding new labs? Fear no more! This mod adds the song to literally every lab, no matter if it is from the base game, Krastorio, Space Exploration or other mods.
Small changes concerning balance, gameplay, or graphics.