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Small changes concerning balance, gameplay, or graphics.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. This mod is extremely unfinished, there is not much to do, lots of graphics are broken or missing, and we need help with it. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying?
Mods introducing new content into the game.
A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.
Mods introducing new content into the game.
Fork of Mission Tasks (https://mods.factorio.com/mod/mission-tasks) by Wysel, with additional features: - Players can be assigned to individual subtasks, not just top-level tasks - Subtask assignments appear in the task timeline - Players assigned to subtasks (but not the full task) see those subtasks in the HUD Original: A collaborative to-do list management system for Factorio. Create, assign, and track tasks in-game with descriptions, icons, locations, subtasks, comments, and a history timeline.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of minimap-shift (https://mods.factorio.com/mod/minimap-shift) by _CodeGreen, updated to add support for Factorio 2.0 (Space Age). Moves the minimap and its related UI elements in from the right side of the screen. (configurable) WARNING: Not per-player, for singleplayer use only. Useful for those with ultrawide monitors, combined with the "Tool window next to quickbar" setting. This can also be used to move the minimap to the left corner, if you subtract 256 from your game resolution width.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Your buildings and other structures now have some damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Restrict who can build on your server: unapproved players join as spectators; admins grant or revoke editing access from an in-game panel, with optional bootstrap names for headless servers.
Small changes concerning balance, gameplay, or graphics.
Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.
Mods introducing new content into the game.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
This mod adds base game science pack recipes from Nauvis like military science to the non-Nauvis buildings like the foundry. This is the more compatible version of [OCs Alt Sciences]
Mods introducing new content into the game.
A challenge mod that gives you a cheap The Linked Chest with only one channel but removes other item logistics options in exchange The goal of the mod if to encourage direct-insertion type of builds with a minimal traffic through the limited bottleneck of The Linked Chest (some circuit conditions usage may be required)
Mods introducing new content into the game.
Mod that adds assembers that put things automatically on a belt, no need for output inserters.
Mods introducing new content into the game.
This mod adds the alternative science pack production with research and optional productivity techs. Did you ever wanted to cast military science packs? Now you can! Profit from the built-in productivity of the non-Nauvis buildings for your science production.
Mods introducing new content into the game.
Radiant Biters for Mineshafts. Uranium-mutated biter variants with poison death clouds and increased health.
Mods introducing new content into the game.
Voltaic Biters for Mineshafts. Copper-charged biter variants with faster attack speed.
Mods introducing new content into the game.
Ember Biters for Mineshafts. Coal-infused biter variants with fire death effects and increased speed.
Mods introducing new content into the game.
Ironhide Biters for Mineshafts. Stone-encrusted biter variants with extreme physical resistance.
Mods introducing new content into the game.