Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the concrete recipe and optionally the recycling recipe, replacing iron ore with an iron stick.
Small changes concerning balance, gameplay, or graphics.
Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Replaces the vanilla offshore pump with a burner version and adds an electric upgrade.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
Changes Radar from Bob's Enemies only nearby! Меняет Радар из Боба в только Обзор!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Lets you place selected lightweight machines and infrastructure on water, enabling controlled factory expansion across lakes, rivers, and oceans.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork of Long Range Delivery Drones made by Klonan created to fix few bugs
Mods introducing new content into the game.
Graphics I use for my factorio mods. All of these are kitbashed from vanilla assets and mods with an appropriate license.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The mod transforms unstructured player actions into a clean, machine-readable logistics stream. By storing the unit_number (ID) of machines or chests, the path of each item can be tracked precisely. The player may trigger robot (de)construction and upgrades The system is a data source for complex evaluations or logistics statistics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the player to set a limit for the top speed of their vehicle when engaged. Enabling the governor initially limits speed to your current velocity, but the cap can be raised or lowered from there with either large adjustments or small increments. The cap applies in both forward and reverse directions. Each vehicle type has its own limit that is preserved when exiting and re-entering. Every vehicle except spidertron is supported. For trains, the cap only applies under manual control....
Small changes concerning balance, gameplay, or graphics.