Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Sets train colors based on their contents, initially. Eventually anything else I think might be neat.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.
Adds extra mod replication support for Dark Matter Replicators.
Mods introducing new content into the game.
Adds a large electric pole that is even bigger than the big electric pole
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Mod to allow for variable lane splitters with programmable behaviour.
Mods introducing new content into the game.
Mods introducing new content into the game.
A GUI for LTN. Displays information about LTN stops, available items and trains controlled by LTN.
Mods introducing new content into the game.
Mods introducing new content into the game.
Instead of plates you make fluids. Works on Vanilla game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces weapon sounds with farts and biter deaths with male human screams.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make your Main Bus with much less space. You can make faster belts with 2x / 4x / 8x / 16x / 32x / 64x / 128x / 256x the Express Belt. Work in Progress. Missing some graphics.
Mods introducing new content into the game.