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Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.
Adds the Crude Transport Belt, a tier below the normal Transport Belt. This is a very cheap but slow transport belt to allow easier early automation and item transportation. The speed is 1/3 of the normal Transport Belt, which is 5 items/s. The exact crafting cost and amount of crafted items is configurable, so you can adjust it to be cheap or even expensive, or adjust it to fit in with costs of other mods you might have.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a train station that will interrupt all attending trains, sending them to a temporary destination station before continuing their schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
受到Wire Box Tool啟發,提供一种工具,您可以自己設定按住shift時需要哪些設備,以将绿色和红色电线添加到其中,並保留原版功能
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to research higher battery capacities for logistic and construction robots, allowing them to cover greater distances before needing to be recharged.
Small changes concerning balance, gameplay, or graphics.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber and adapted again from ttgspeed's mod. Fixed to work with Krastorio2 and AAI containers mod.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
yqur3's depedency modpack for content. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
yqur3's depedency modpack for utility/QoL. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
This mod replaces and add 400+ sounds! + Rampant Compat Fix
Small changes concerning balance, gameplay, or graphics.
Prevents opening another player's inventory if you are on different surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.