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Pipes can only transport compatible fluids. You weren't going to put molten iron in an iron pipe, were you? Can be customized by other mods.
Mods introducing new content into the game.
Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.
Small changes concerning balance, gameplay, or graphics.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds my favorite Slugcat: Spearmaster from Rain World, to Factorio with the help of the CharacterModHelper mod. Supported by character selection mods.
Mods introducing new content into the game.
Adds Toxic resistances to armors, vehicles and walls. For use with Toxic biters.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.
Mods introducing new content into the game.
Limit train speeds in specific signal blocks with configurable settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Most ratios are now one to one and take a fixed time to craft. Most probabilities are now 50%. Surely that won't cause any issues.
Small changes concerning balance, gameplay, or graphics.
Позволяет поездам равномерно распределять энергию между аккумуляторами вставленными в сетку оборудования. Важно!! Сам по себе мод добавляет только механику распределения энергии между аккумуляторами которые находятся в сетке оборудования железнодорожного состава.
Mods introducing new content into the game.
Replaces quality modules with vanilla-style recipe chains that improve quality.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Established Primarily as a hotfix for missing Krastorio 2: Spaced Out recipes that were unavailable as circuit network signals, this universal fix/mod checks all existing recipes against all existing circuit network signals, adds missing recipes (like modded smelting & Matter recipes) so they appear as circuit network signals, and skips recipes with existing in-game signals as to not create duplicate signals.
Small changes concerning balance, gameplay, or graphics.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.