Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
Adds landfill recipes for coal, uranium, cryonite, vitamelange and vulcanite.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Encourages diverse manufacturing builds by overhauling how inserters interact with crafting machines. This mod is in early development. New versions may rearrange recipe layouts, causing your factories to no longer be correct.
Mods introducing new content into the game.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
Small changes concerning balance, gameplay, or graphics.
Allows alien loot to be converted to omnite. Twelve lines of code.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Time split provides an overlay during gameplay that shows time progress for specific events. It can show time difference between a previous run for each event (e.g. unlocking a technology). Please note though that enabling mods disables achievements on Steam, and the particular time achievements are also disabled locally.
Small changes concerning balance, gameplay, or graphics.
Moikka wants you to suffer, so you shall. Some small personal tweaks to Krastorio and other mods.
Mods introducing new content into the game.
Arc Furnace for Space Exploration. Include french translation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adapts small iron electric pole mod for Pole Ranger mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.