Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Forked version of mod again, updated to 1.1.90 and up. Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Small changes concerning balance, gameplay, or graphics.
Allows placing on Spaceship Floor any factory that would normally work in space.
Small changes concerning balance, gameplay, or graphics.
Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Some changes that i don't like while playing, and tweaks to some mods.
Collections of mods with tweaks to make them work together.
version 1.6.96: SeaBlockMetaPack integration fully finished, major local corrections.
Mods introducing new content into the game.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Features include customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and recipe blacklist options.
Small changes concerning balance, gameplay, or graphics.
A mod-pack which aims to make the world more interesting, and surviving... less than trivial. Gather your wits and explore a new take on Factorio progression. Keep your friends close, and your flashlights closer. It's about to get DARK.
Collections of mods with tweaks to make them work together.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Small changes concerning balance, gameplay, or graphics.
Compress a large-scale manufacturing zone into a single entity for significant UPS improvement.
Mods introducing new content into the game.
TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you! The mod provides unique and customizable war machines from WarHammer 40.000 with enormously powerful military capabilities. Production challenges included! In case of you are tired of logistics, you can also explore and restore broken titans, performing real Adeptus Mechanicus expeditions! WARNING! Mod is in active development, most things are done but smth can be changed
Mods introducing new content into the game.
Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Allows player to set how many circuits are created in recipe. This is remaking my old mod.
Small changes concerning balance, gameplay, or graphics.