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Cargo rockets using over X amount of fuel are only allowed to be launched by hand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
EARLY ALPHA, MAY HAVE BUGS. Modpack inspired by Freight Forwarding, built around Industrial Revolution 3.
Collections of mods with tweaks to make them work together.
Integrates Industrial Revolution 3 and optionally IR3:Powered Loaders & Ingot Stacking, with Intermodal Containers, by adjusting the containerization machine recipes and technology prerequisites to be aligned with IR3.
Collections of mods with tweaks to make them work together.
a mod that allows you to convert all flammable materials and liquids into one type
Small changes concerning balance, gameplay, or graphics.
Makes vanilla pipes behave more like the upcoming factorio update. Note: EARLY version, compatibility with other mods not guaranteed at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
This mod is add various transportation(only one type for now, to be added).
Mods introducing new content into the game.
Limit yourself to 1 inserter on each side of a machine. And other tweaks to increase the complexity of belt-and-inserter logistics.
Small changes concerning balance, gameplay, or graphics.
Craftable "Quantum Linked" chests, with multiple different configuration settings.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Stops players from cheesing rocket launch product mechanics (by manually inserting cargo)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forces you to build spaghetti by scrambling the orientation of buildings you place.
Scenarios, maps, and puzzles.
This Mod reverts the recipe cost changes made to loaders in K2SE, but specifically this one: - [K2] Adjusted K2 Loader recipes to be in line with their expected usefulness. - Date: 02. 02. 2024
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Burner inserters have taken a restraining order against you, and will now run away if you get too close.
Mods introducing new content into the game.
Clusterio and Subspace Storage buildings are allowed in space in Space Exploration with this mod.
Small changes concerning balance, gameplay, or graphics.
Mod that adds several different tiers of arcospheres, and changes every recipe to require arcospheres and arcosphere management all throughout the game. Recipes are automatically generated, so this should be compatible with most overhaul mods.
Large total conversion mods.
Adds letter labels to logistics containers. Adds tiny (1,2,3 stack) passive provider and storage chests. Adds containers with priority labels based on the containers and storage tanks in other installed mods..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.