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Large total conversion mods.
Any planets closer than 5000km on the starmap are automatically moved apart.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.
Mods introducing new content into the game.
Cheaper concrete!! Adds Research to increase concrete productivity by 25% ad infinitum. Now affects all recipes that produce concrete only regardless of which mod adds it or what planet you're on. This version adds support for Dectorio's Concrete Grid and adds optional foundry recipes (depending on if Space-Age DLC is enabled) for it and refined concrete. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
The official Space Exploration modpack. Contains the required and recommended mods. If you don't want all the recommended mods then don't use a modpack, just install the main Space Exploration mod and any prerequisites will be installed.
Collections of mods with tweaks to make them work together.
custom planet renderings for the mod 'visible planets'
Small changes concerning balance, gameplay, or graphics.
Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
A small add-on for Muluna that adds new mooncrete and refined mooncrete tiles, as well as an alternate asphalt-from-bitumen recipe if you have that mod installed.
Mods introducing new content into the game.
A raw-resource style mixed-ore, which needs to be sorted by hand/recycling/centrifuge or washed in a chemical plant. Yields: Iron, Copper, Coal, Stone, Uranium All yields are adjustable in % via options Starting area placement can be disabled in options. Easy sorting (assembly machine allowed) can be turned on in the options.
Mods introducing new content into the game.
Adding Offshore oil to other modded planets. Im a little new to mods, if you wanna add other planets just tell me what are those mods. Maybe in future i gonna add option to turn on/off offshore oil on different planets
Small changes concerning balance, gameplay, or graphics.
Choose individual planets from multiple HD image mods.
Small changes concerning balance, gameplay, or graphics.
Makes radar research actually feel advanced by requiring advanced circuits and proper science investment
Small changes concerning balance, gameplay, or graphics.
Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.
Large total conversion mods.