Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A Big Lab that process your science quickier and accepts more modules. From Liquify Science and Big Lab.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds recipes to build everything from a small Island surrounded by water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that changes the world generation to be a real-world map. This mod only overrides the generated tiles. Ore, biters, trees and other entities will still be randomly generated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.
Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
An extension to the space extension mod: Change the way science is beiing made.
Large total conversion mods.
可控的修改堆叠数量,可单独修改矿物数量 Item Stacking Quantity Modification ,Shrink the ground and increase the speed of movement
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A mod that turns science into a liquid that you have to fill science packs with bottlers
Small changes concerning balance, gameplay, or graphics.
Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Search for Alternative Data killing enemies. Use your new Alternative Recipes in your production.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.