Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
RampantFixed 1.9.9 but enemies won't place landfield when die My claws will not allow me to make a mod with normal compatibility with the original, so I am posting a patched version of the entire mod
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. Since 'SE Liquid Rocket Fuel' hasn't been updated in 13 months and the SE rocket fuel recipes have changed in that time, I made this to update the recipes.
Small changes concerning balance, gameplay, or graphics.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The base game's Supply Challenge modified with additional settings.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Provides multiple generators to turn uranium fuel cells, into electricity, with, 50MW, 200MW, 1GW, and 10GW variants.
Mods introducing new content into the game.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
Warptorio that allows addons with planets from other mods like Space Exploration, check out WSEK.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Mods introducing new content into the game.
Now you can build your factory north-to-south every time. Adds world options to move around the starting lake and resource patches.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.