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Hides the research that space age adds for 'middle of the factory' materials because they annoy me with their very existence.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite productivity technology for Quantum Computers
Small changes concerning balance, gameplay, or graphics.
Changes the noise expressions of Tiber, so it does no longer look exactly like Nauvis.
Mods introducing new content into the game.
Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.
Large total conversion mods.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
Put Ammo subgroup into a separate new “Ammo” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded Ammo the “Combat” tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This modpack contains all the optional dependencies of the better-planetary-start mods, together with planetary-diplomacy. No changes are made, this modpack is only for convenience to make installing of all the optional dependencies more easy.
Mods introducing new content into the game.
This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Early game Gutenberg Printing Press that replicates science packs, based on stored packs and selected research branch.
Mods introducing new content into the game.
2.0 Update is a bit unfinished but new updates soon. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
Mods introducing new content into the game.
Reskins the turrets using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Increase Scrap stack size to 200, or whatever else you want (within reason).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.