Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and Artillery grid size = 16x16. + Car and Wagons grid size = 12x16. + Car, Locomotive, Wagons and Tank health = 1000/2500/2500/3500. + Modular/Power-Armors new grid size = 8x10/10x12/12x16. + Armor inventory size bonuses = 20/40/80. + Player's starting new inventory size = 100. + Artillery shell new stack size = 10. - Artillery wagon new weight = Locomotive weight. Now add some construction robots, personal roboports, shield and laser equipment to your vehicles. Build your empire... and have some aggressive negotiations with the biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Mods introducing new content into the game.
Use explosives in your miners to mine ore faster! Adds explosive-fueled miner.
Mods introducing new content into the game.
Extends the way circuits and solar panels are manufactured in a simple yet challenging way. All recipes are balanced and vanilla compatible.
Mods introducing new content into the game.
Adds a few tiers of underground belt/pipe that can go much farther than standard underground belts/pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe. When used with Bob's Logistics, it will apply these same effects to it's underground belts.
Mods introducing new content into the game.
Additional solar panels and accumulators to save space. THIS IS A BRANCH OF SKANDRAGONS SOLAR. USE THIS UNTIL UPGRADE PLANNER IS SUPPORTED
Mods introducing new content into the game.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
VortiK's Deep core mining mod now adapted for Industrial Revolution. Some crude work: include all original code + some adot stuff for IR. NO request original mod
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.