Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Rebalances Turbines++ to have nice Ratios and optionaly to work with Krastorio 2, also adds electric boiler recipes for Space Exploration
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a cheap late-game infinite productivity boost for lazy people like me who don't want to build much.
Small changes concerning balance, gameplay, or graphics.
Replaces gunfire noise in factorio with any other ogg vorbis of your choice and allows volume adjustment.
Small changes concerning balance, gameplay, or graphics.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod changes the heat pipe recipe to require less resources, to make the recipe for a normal pipe and the heat pipe more similar.
Small changes concerning balance, gameplay, or graphics.
Mod which allows you to increase/decrease your personal logistic requests by clicking on recipes. Supports either requesting recipe result or its ingredients.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the iterator alarm for incoming rain from Rain World to programmable speakers as an option.
Mods introducing new content into the game.
Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them. Now with "flying text" so you get a positive feed back
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A simple resource generation mod similar to the Spaceblock resource generation mechanic. This mod allows you to craft resources 'out of thin air' to enable runs without ore patches, water and oil. It also adds a burner assembling machine to make your life a little easier in the early game. Balancing/localization help is also greatly appreciated.
Mods introducing new content into the game.
Mods introducing new content into the game.
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Small changes concerning balance, gameplay, or graphics.