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Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Colors all train wagons, not only locomotives, when manually changing locomotive colour or based on the destination train stop. Works with cybersyn.
Small changes concerning balance, gameplay, or graphics.
Helps dealing with train gridlocks due to oversending.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates cargo wagons that can be expanded and lightened from exoctic materials.
Mods introducing new content into the game.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Reduces the stack size of machines, storage capacity of chests and player/vehicle inventories, and max speed/acceleration of locomotives to make bulk logistics more challenging. Most values can be tweaked for preferred experience
Small changes concerning balance, gameplay, or graphics.
Increases the capacity of cargo and fluid wagons based on quality tiers.
Small changes concerning balance, gameplay, or graphics.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Temporary train stops use an empty Fluid condition, which effectively waits forever.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
they will send the train to the cleaning station if it has cargo left after delivery
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
A personal modpack used for a private server. It is not intended for public use, but is available for anyone who wants to use it.
Collections of mods with tweaks to make them work together.