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Limestone2 is a mod adding calcium in the form of limestone. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Tantalite is a mod adding tantalum and niobium. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Indium2 is a mod adding the element indium. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Cobalt is a mod adding the element Cobalt. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Mods introducing new content into the game.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cobalt ore serves as an auxiliary resource that can at times replace the need for steel in recipes. Cobalt is regularly sourced for strength purposes. This mod is new and may not work correctly. please report issues to mods.factorio
Mods introducing new content into the game.
Aluminum is added to the game, serving as an auxiliary resource that can at times replace the need for copper or iron in recipes. Aluminum is regularly sourced for aviation and low density purposes. This mod is new and may not work correctly. report issues to mods.factorio
Mods introducing new content into the game.
A massive 18x18 furnace that functions like an inline furnace using 16 loaders. Produces up to 18,000 iron plates per minute and can fill 8 full belts. Vanilla items only. Based on "The Big Furnace" by DellAquila, updated for Factorio 2.0.
Mods introducing new content into the game.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
This mod allows the user to create Gun Turret ammo in the foundry!
Small changes concerning balance, gameplay, or graphics.
no space age compatibility joins the no and space age and adds some more complexity to it it requires no in order to work although not listed as a dependency
Large total conversion mods.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod fixes the recipe for military science to use dectorio walls, and adds a recipe to convert standard walls into the dectorio stone walls.
Small changes concerning balance, gameplay, or graphics.