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Small changes concerning balance, gameplay, or graphics.
Why start on any planet if you can start on all of them at once with your trusty pistol in your hand?
Mods introducing new content into the game.
I hate Gleba as much as Leftn (whom I stole this mod from) hates it, but the recepies where to expensive for me, so I made them cheaper. Original mod by Leftn, I just edited the recipies for my lazy ass
Small changes concerning balance, gameplay, or graphics.
Provides the player with a long reach for complete access to items, ores and trees across the entire visible play area.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Double the science packs, halve the loss chance.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Mods introducing new content into the game.
Quick start to Space Age content, by researching all required prerequisite techs leading up to the Rocket Silo at game start. Compatible with Any Planet Start.
Small changes concerning balance, gameplay, or graphics.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
This is a fork of 'player-auto-build-2-1' to fix the startup crash issue
Mods introducing new content into the game.
Mods introducing new content into the game.
Long Reach. You can interact with most entities in the game far away - as long as you can see them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Follow an item as it's processed, like in the Factorio trailer. Spiritual successor to DaveMcW's Item Cam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wooden brick. A block that absorb pollutions. Have a setting to adjust absorption per second and the walking speed of wooden path.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.