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Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
QoL addon for Brave New World mod: fast placing ghost power lines, loop through Roboports, quickly move to a Radar from the map, prevent changing Assemblers recipes spilling items around.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Delete chunks which contain no player entities, configurable chunk radius & paving detection
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Kill all robots low on power, anywhere on the map, belonging to the player's force
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies zoom functionality and provides buttons to save/zoom to a position on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.